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  • 💻Lectures
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    • 01. What is game engine?
    • 02. C++ build process. Preprocessing
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      • Code
    • 03. C++ build process. Compilation Theory. Assembly
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    • 04. C++ build process. Compiler optimizations
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    • 05. C++ build process. Linker. Forward declaration
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    • 06. C++ build process. Linker. Static and Dynamic libraries. PCH
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    • 07. СMAKE. Day1. Basics
      • CMAKE commands
      • Repository
    • 08. СMAKE. Day2. Libs
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      • Repository
    • 09. Conan. C++ package manager
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    • 10. Raylib. CMAKE additional topics
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    • 11. Doodle Jump Game. Raylib. CMAKE pch and other topics
      • Repository
    • 12. Conan and CMAKE integration. Github workflows
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      • Repository
    • 13. Engine. Layout
    • 14. Engine. Logging
    • 15. Engine. Window
    • 16. Engine. Window events. Input
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11. Doodle Jump Game. Raylib. CMAKE pch and other topics

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Logoraylib project creatoritch.io
LogoMinimum bounding boxWikipedia
LogoInclude What You UseFluent C++
LogoDoodle JumpDoodle Jump
LogoForward declaration and smart pointer in C++Embedded bits and pixels
Logoraylib - examplesraylib
LogoDesign Patterns and Refactoring
LogoForward declaration | LifeEXE
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Logotarget_sources — CMake 4.0.0-rc4 Documentation
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