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Game Engine. hardCORE series
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Lectures
06. C++ build process. Linker. Static and Dynamic libraries. PCH
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Compiler commands
Last updated
4 months ago
Precompiled header files
Includes
Build with multiple processes
Unity build
Static library
Dynamic library
Misc
Precompiled Header Files
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/Yc (Create Precompiled Header File)
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/Fp (Name .pch file)
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/Y- (Ignore Precompiled Header Options)
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/Yu (Use precompiled header file)
MicrosoftLearn
#include cleanup in Visual Studio - C++ Team Blog
C++ Team Blog
/MP (Build with multiple processes)
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IWYU
#include Diagnostics in Visual Studio - C++ Team Blog
C++ Team Blog
/showIncludes (List include files)
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include-what-you-use - A tool for use with clang to analyze #includes in C and C++ source files
Create C/C++ DLLs in Visual Studio
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GetProcAddress
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Walkthrough: Create and use a static library (C++)
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Walkthrough: Create and use your own Dynamic Link Library (C++)
docsmsft
Support for Unity (Jumbo) Files in Visual Studio 2017 15.8 (Experimental) - C++ Team Blog
C++ Team Blog
dllexport, dllimport
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Import into an application using __declspec(dllimport)
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/IMPLIB (Name Import Library)
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/MD, -MT, -LD (Use Run-Time Library)
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/Fe (Name EXE File)
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