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Game Engine. hardCORE series
Udemy course / C++PatreonBoostyTelegramYouTube
  • 💻Lectures
    • 00. Promo
    • 01. What is game engine?
    • 02. C++ build process. Preprocessing
      • Preprocessor commands
      • Code
    • 03. C++ build process. Compilation Theory. Assembly
      • Compiler commands
      • Code
    • 04. C++ build process. Compiler optimizations
      • Compiler commands
      • Code
    • 05. C++ build process. Linker. Forward declaration
      • Compiler commands
      • Code
    • 06. C++ build process. Linker. Static and Dynamic libraries. PCH
      • Compiler commands
      • Code
      • Books
    • 07. СMAKE. Day1. Basics
      • CMAKE commands
      • Repository
    • 08. СMAKE. Day2. Libs
      • CMAKE commands
      • Repository
    • 09. Conan. C++ package manager
      • Conan commands
      • Repository
    • 10. Raylib. CMAKE additional topics
      • Repository
    • 11. Doodle Jump Game. Raylib. CMAKE pch and other topics
      • Repository
    • 12. Conan and CMAKE integration. Github workflows
      • Commands
      • Repository
    • 13. Engine. Layout
    • 14. Engine. Logging
    • 15. Engine. Window
    • 16. Engine. Window events. Input
  • Мои курсы
    • 🎮Unreal Engine — полное руководство по разработке на С++
    • 🧪Автоматизация и тестирование в Unreal Engine
    • 🔊Metasounds
    • 🏗️Design patterns
    • 🐍Snake game
    • 🧠OpenAI
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    • Ресурсы
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  1. Lectures
  2. 05. C++ build process. Linker. Forward declaration

Compiler commands

cl main.cpp character.cpp math.cpp weapon.cpp /Bv /EHsc
link /OUT:game_engine.exe /time /verbose main.obj character.obj math.obj weapon.obj
link /OUT:game_engine.exe /time /verbose /nodefaultlib main.obj character.obj math.obj weapon.obj
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /time /verbose /nodefaultlib msvcrt.lib kernel32.lib user32.lib libcmt.lib libvcruntime.lib libucrt.lib libcpmt.lib
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /incremental /verbose:incr
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /incremental /verbose:incr /map
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /OPT:ref
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /OPT:noref
where undname
undname ?f1@Character@@QEAAXPEAVWeapon@@@Z
link main.obj math.obj character.obj weapon.obj /OUT:game_engine.exe /incremental /verbose:incr /map /debug
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Last updated 10 months ago

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