Targets
Editor Target
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class TPSEditorTarget : TargetRules
{
public TPSEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
ExtraModuleNames.Add("TPS");
}
}
Game Target
Client Target
Server Target
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