Modules / Targets
Module
// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
public class TPS : ModuleRules
{
public TPS(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
}
}
Target
Notes
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